Quantcast
Channel: Taco Graveyard
Browsing all 24 articles
Browse latest View live

Hey Cocos2d Noob - A Letter To Past Me: Part 1

You know those moments where you suddenly realize The Right Way (TM) to do something and you slap yourself on the forehead for wasting untold hours. I've had a number of those while working with...

View Article



Hey Cocos2d Noob - A Letter To Past Me: Part 2

If you missed it, catch Part 1 here. Another week has slipped into the past and I've yet to find a Delorean, an FTL spacecraft, a TARDIS, a wrinkle in spacetime, or any other means of time travel. I...

View Article

Image may be NSFW.
Clik here to view.

Loading SWFs into CCSpriteFrameCache

If I were a betting man, I would bet that Flash is one of the most common asset creation tools for 2d sprite based games. In the past this meant that some poor schmuck would have to export all these...

View Article

Image may be NSFW.
Clik here to view.

#LD22 - Alone

Editor's Note: This post is in reverse chronological order. Apologies for any spelling and grammatical errors. Sleep tank is low. FINISHED - Monday 7:50 PM EST Done! We have submitted our entry to...

View Article

Image may be NSFW.
Clik here to view.

Ludum Dare Post-Mortem: Four Hats

Ludum Dare is a 48/72 hour game making competition. The 48 hour comp is for the teams of one and the 72 hour jam is for larger teams or those who don't full follow the main comp rules. We entered the...

View Article


Side-scroller / Endless Runner Performance Tips

When building a twitch based game like The Four Hats, it is important that the game never lags. Losing from a hiccup in performance is infuriating as a player. In order to avoid mid-play lag we...

View Article

Image may be NSFW.
Clik here to view.

Recording iOS Gameplay Trailers - Sound Stage & iSimulate

You've finally wrapped up that first game and want to show it to the world. Time to make a trailer! Most advice about contacting reviewers suggests providing a link to a gameplay video. I understand...

View Article

Image may be NSFW.
Clik here to view.

Hey Cocos2d Noob - A Letter To Past Me: Part 3

If you missed them, catch Part 1 here, and Part 2 here. Wow, it's been a long time. I shouldn't have left you. Without a new post to review. I was sucked into a new project that started off as a Ludum...

View Article


More Pixels Equals More Panic

The March 2012 Apple Keynote brought no real surprises. The new iPad (hereinafter iPad 3 despite protestations) has a Retina Display with a whopping 1.572864 million pixels. I have some worries about...

View Article


Truly Universal

In a previous post I discussed the approach that I used to make a Universal app for iPhone and iPad. That approached circumvented some problems others were having on the iPad 3 with cocos2d. Even...

View Article

RIP Sketchshare

Sketchshare had an amazing run even though it was rather short. Sketchshare was a great app; he was the kind of app that would allow you to work collaboratively when you most needed to. Unlike most...

View Article

Omegapixel's Controls

The ship in Omegapixel is controlled via a virtual joystick. The touch screen is not well suited to joystick like input and it is hard to get right. Omegapixel was built using cocos2d so we had the...

View Article

Image may be NSFW.
Clik here to view.

Code Name: Penumbear

In the past we have developed in secret and then revealed the game to the world when everything is buttoned up and ready for release. We've decided that for this title, we are going to open up the...

View Article


Image may be NSFW.
Clik here to view.

Penumbear: Tools & Tech

This is part of our series on Penumbear. Check out our introduction to the series. Since we are sharing the development process of Penumbear as we build, I thought it would be good start with the...

View Article

Busy

It is autumn in this part of the world. Leaves are falling. Squirrels are busy packing away nuts for winter. We are chained to our desks trying to get as much done as possible. The 2013 IGF submission...

View Article


Image may be NSFW.
Clik here to view.

OUYA - Unboxing

Our OUYA Dev Kit arrived yesterday afternoon in the middle of pushing out a Penumbear iPhone build to our beta testers. What horrible timing! I decided to take a few minutes to unbox the thing or I...

View Article

Image may be NSFW.
Clik here to view.

OUYA CREATE Post Mortem - Duplicity

Making games that I can play on my TV with a controller in hand is something I am totally pumped about. That is why we backed both the OUYA and the iOS GameDock. One of the most exciting parts for me...

View Article


Image may be NSFW.
Clik here to view.

Penumbear - The Art Post

With the release of our third iOS game PENUMBEAR right around the corner, I thought I’d talk a bit about my half of the production, the art and animation. Sal could write a lengthy look back on...

View Article

Image may be NSFW.
Clik here to view.

Penumbear Tools - Level Editor

Penumbear will be released next week on February 28th. I am a firm believer in using the right tools for the job even if I have to pay for them. I generally prefer open source tools so I can modify...

View Article

Image may be NSFW.
Clik here to view.

Old School Penumbear Game Manual

Penumbear will be available in the App Store on February 28th. Steve and I both love retro games. Nintendo and SNES were a big part of our youth, and experience on those platforms helps shape...

View Article
Browsing all 24 articles
Browse latest View live




Latest Images