Hey Cocos2d Noob - A Letter To Past Me: Part 1
You know those moments where you suddenly realize The Right Way (TM) to do something and you slap yourself on the forehead for wasting untold hours. I've had a number of those while working with...
View ArticleHey Cocos2d Noob - A Letter To Past Me: Part 2
If you missed it, catch Part 1 here. Another week has slipped into the past and I've yet to find a Delorean, an FTL spacecraft, a TARDIS, a wrinkle in spacetime, or any other means of time travel. I...
View ArticleLoading SWFs into CCSpriteFrameCache
If I were a betting man, I would bet that Flash is one of the most common asset creation tools for 2d sprite based games. In the past this meant that some poor schmuck would have to export all these...
View Article#LD22 - Alone
Editor's Note: This post is in reverse chronological order. Apologies for any spelling and grammatical errors. Sleep tank is low. FINISHED - Monday 7:50 PM EST Done! We have submitted our entry to...
View ArticleLudum Dare Post-Mortem: Four Hats
Ludum Dare is a 48/72 hour game making competition. The 48 hour comp is for the teams of one and the 72 hour jam is for larger teams or those who don't full follow the main comp rules. We entered the...
View ArticleSide-scroller / Endless Runner Performance Tips
When building a twitch based game like The Four Hats, it is important that the game never lags. Losing from a hiccup in performance is infuriating as a player. In order to avoid mid-play lag we...
View ArticleRecording iOS Gameplay Trailers - Sound Stage & iSimulate
You've finally wrapped up that first game and want to show it to the world. Time to make a trailer! Most advice about contacting reviewers suggests providing a link to a gameplay video. I understand...
View ArticleHey Cocos2d Noob - A Letter To Past Me: Part 3
If you missed them, catch Part 1 here, and Part 2 here. Wow, it's been a long time. I shouldn't have left you. Without a new post to review. I was sucked into a new project that started off as a Ludum...
View ArticleMore Pixels Equals More Panic
The March 2012 Apple Keynote brought no real surprises. The new iPad (hereinafter iPad 3 despite protestations) has a Retina Display with a whopping 1.572864 million pixels. I have some worries about...
View ArticleTruly Universal
In a previous post I discussed the approach that I used to make a Universal app for iPhone and iPad. That approached circumvented some problems others were having on the iPad 3 with cocos2d. Even...
View ArticleRIP Sketchshare
Sketchshare had an amazing run even though it was rather short. Sketchshare was a great app; he was the kind of app that would allow you to work collaboratively when you most needed to. Unlike most...
View ArticleOmegapixel's Controls
The ship in Omegapixel is controlled via a virtual joystick. The touch screen is not well suited to joystick like input and it is hard to get right. Omegapixel was built using cocos2d so we had the...
View ArticleCode Name: Penumbear
In the past we have developed in secret and then revealed the game to the world when everything is buttoned up and ready for release. We've decided that for this title, we are going to open up the...
View ArticlePenumbear: Tools & Tech
This is part of our series on Penumbear. Check out our introduction to the series. Since we are sharing the development process of Penumbear as we build, I thought it would be good start with the...
View ArticleBusy
It is autumn in this part of the world. Leaves are falling. Squirrels are busy packing away nuts for winter. We are chained to our desks trying to get as much done as possible. The 2013 IGF submission...
View ArticleOUYA - Unboxing
Our OUYA Dev Kit arrived yesterday afternoon in the middle of pushing out a Penumbear iPhone build to our beta testers. What horrible timing! I decided to take a few minutes to unbox the thing or I...
View ArticleOUYA CREATE Post Mortem - Duplicity
Making games that I can play on my TV with a controller in hand is something I am totally pumped about. That is why we backed both the OUYA and the iOS GameDock. One of the most exciting parts for me...
View ArticlePenumbear - The Art Post
With the release of our third iOS game PENUMBEAR right around the corner, I thought I’d talk a bit about my half of the production, the art and animation. Sal could write a lengthy look back on...
View ArticlePenumbear Tools - Level Editor
Penumbear will be released next week on February 28th. I am a firm believer in using the right tools for the job even if I have to pay for them. I generally prefer open source tools so I can modify...
View ArticleOld School Penumbear Game Manual
Penumbear will be available in the App Store on February 28th. Steve and I both love retro games. Nintendo and SNES were a big part of our youth, and experience on those platforms helps shape...
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