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Penumbear Music

For Penumbear, we again enlisted the services of our friend Chris Negrini, who did music for FOUR HATS and OMEGAPIXEL as well as a bunch of music for a few games we haven’t gotten off the ground yet....

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Penumbear Wallpapers

In celebration of this week's PENUMBEAR release, I've made some wallpapers for your iPhones and iPads! There's 4 different wallpapers, so choose your device and pick out your home and lock screens!...

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Penumbear - Making Maps and Levels

I’ve shown a bit of this in previous posts, but I thought I’d post a few more here.  Level design in this game was really fun for me and I wish I had more time to do more levels. I had long lists of...

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Penumbear Retro Magazine Ad

Wow I just found this ad for Penumbear in my stack of old Gamepro's! Be sure to pick up (download) Penumbear this Thursday!

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Old School Penumbear Game Manual

Penumbear will be available in the App Store on February 28th. Steve and I both love retro games. Nintendo and SNES were a big part of our youth, and experience on those platforms helps shape...

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Penumbear Tools - Level Editor

Penumbear will be released next week on February 28th. I am a firm believer in using the right tools for the job even if I have to pay for them. I generally prefer open source tools so I can modify...

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Penumbear - The Art Post

With the release of our third iOS game PENUMBEAR right around the corner, I thought I’d talk a bit about my half of the production, the art and animation. Sal could write a lengthy look back on...

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OUYA CREATE Post Mortem - Duplicity

Making games that I can play on my TV with a controller in hand is something I am totally pumped about. That is why we backed both the OUYA and the iOS GameDock. One of the most exciting parts for me...

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OUYA - Unboxing

Our OUYA Dev Kit arrived yesterday afternoon in the middle of pushing out a Penumbear iPhone build to our beta testers. What horrible timing! I decided to take a few minutes to unbox the thing or I...

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Busy

It is autumn in this part of the world. Leaves are falling. Squirrels are busy packing away nuts for winter. We are chained to our desks trying to get as much done as possible. The 2013 IGF submission...

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Penumbear: Tools & Tech

This is part of our series on Penumbear. Check out our introduction to the series. Since we are sharing the development process of Penumbear as we build, I thought it would be good start with the...

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Code Name: Penumbear

In the past we have developed in secret and then revealed the game to the world when everything is buttoned up and ready for release. We've decided that for this title, we are going to open up the...

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Omegapixel's Controls

The ship in Omegapixel is controlled via a virtual joystick. The touch screen is not well suited to joystick like input and it is hard to get right. Omegapixel was built using cocos2d so we had the...

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RIP Sketchshare

Sketchshare had an amazing run even though it was rather short. Sketchshare was a great app; he was the kind of app that would allow you to work collaboratively when you most needed to. Unlike most...

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Truly Universal

In a previous post I discussed the approach that I used to make a Universal app for iPhone and iPad. That approached circumvented some problems others were having on the iPad 3 with cocos2d. Even...

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More Pixels Equals More Panic

The March 2012 Apple Keynote brought no real surprises. The new iPad (hereinafter iPad 3 despite protestations) has a Retina Display with a whopping 1.572864 million pixels. I have some worries about...

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Hey Cocos2d Noob - A Letter To Past Me: Part 3

If you missed them, catch Part 1 here, and Part 2 here. Wow, it's been a long time. I shouldn't have left you. Without a new post to review. I was sucked into a new project that started off as a Ludum...

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Recording iOS Gameplay Trailers - Sound Stage & iSimulate

You've finally wrapped up that first game and want to show it to the world. Time to make a trailer! Most advice about contacting reviewers suggests providing a link to a gameplay video. I understand...

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Side-scroller / Endless Runner Performance Tips

When building a twitch based game like The Four Hats, it is important that the game never lags. Losing from a hiccup in performance is infuriating as a player. In order to avoid mid-play lag we...

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Ludum Dare Post-Mortem: Four Hats

Ludum Dare is a 48/72 hour game making competition. The 48 hour comp is for the teams of one and the 72 hour jam is for larger teams or those who don't full follow the main comp rules. We entered the...

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