Penumbear Music
For Penumbear, we again enlisted the services of our friend Chris Negrini, who did music for FOUR HATS and OMEGAPIXEL as well as a bunch of music for a few games we haven’t gotten off the ground yet....
View ArticlePenumbear Wallpapers
In celebration of this week's PENUMBEAR release, I've made some wallpapers for your iPhones and iPads! There's 4 different wallpapers, so choose your device and pick out your home and lock screens!...
View ArticlePenumbear - Making Maps and Levels
I’ve shown a bit of this in previous posts, but I thought I’d post a few more here. Level design in this game was really fun for me and I wish I had more time to do more levels. I had long lists of...
View ArticlePenumbear Retro Magazine Ad
Wow I just found this ad for Penumbear in my stack of old Gamepro's! Be sure to pick up (download) Penumbear this Thursday!
View ArticleOld School Penumbear Game Manual
Penumbear will be available in the App Store on February 28th. Steve and I both love retro games. Nintendo and SNES were a big part of our youth, and experience on those platforms helps shape...
View ArticlePenumbear Tools - Level Editor
Penumbear will be released next week on February 28th. I am a firm believer in using the right tools for the job even if I have to pay for them. I generally prefer open source tools so I can modify...
View ArticlePenumbear - The Art Post
With the release of our third iOS game PENUMBEAR right around the corner, I thought I’d talk a bit about my half of the production, the art and animation. Sal could write a lengthy look back on...
View ArticleOUYA CREATE Post Mortem - Duplicity
Making games that I can play on my TV with a controller in hand is something I am totally pumped about. That is why we backed both the OUYA and the iOS GameDock. One of the most exciting parts for me...
View ArticleOUYA - Unboxing
Our OUYA Dev Kit arrived yesterday afternoon in the middle of pushing out a Penumbear iPhone build to our beta testers. What horrible timing! I decided to take a few minutes to unbox the thing or I...
View ArticleBusy
It is autumn in this part of the world. Leaves are falling. Squirrels are busy packing away nuts for winter. We are chained to our desks trying to get as much done as possible. The 2013 IGF submission...
View ArticlePenumbear: Tools & Tech
This is part of our series on Penumbear. Check out our introduction to the series. Since we are sharing the development process of Penumbear as we build, I thought it would be good start with the...
View ArticleCode Name: Penumbear
In the past we have developed in secret and then revealed the game to the world when everything is buttoned up and ready for release. We've decided that for this title, we are going to open up the...
View ArticleOmegapixel's Controls
The ship in Omegapixel is controlled via a virtual joystick. The touch screen is not well suited to joystick like input and it is hard to get right. Omegapixel was built using cocos2d so we had the...
View ArticleRIP Sketchshare
Sketchshare had an amazing run even though it was rather short. Sketchshare was a great app; he was the kind of app that would allow you to work collaboratively when you most needed to. Unlike most...
View ArticleTruly Universal
In a previous post I discussed the approach that I used to make a Universal app for iPhone and iPad. That approached circumvented some problems others were having on the iPad 3 with cocos2d. Even...
View ArticleMore Pixels Equals More Panic
The March 2012 Apple Keynote brought no real surprises. The new iPad (hereinafter iPad 3 despite protestations) has a Retina Display with a whopping 1.572864 million pixels. I have some worries about...
View ArticleHey Cocos2d Noob - A Letter To Past Me: Part 3
If you missed them, catch Part 1 here, and Part 2 here. Wow, it's been a long time. I shouldn't have left you. Without a new post to review. I was sucked into a new project that started off as a Ludum...
View ArticleRecording iOS Gameplay Trailers - Sound Stage & iSimulate
You've finally wrapped up that first game and want to show it to the world. Time to make a trailer! Most advice about contacting reviewers suggests providing a link to a gameplay video. I understand...
View ArticleSide-scroller / Endless Runner Performance Tips
When building a twitch based game like The Four Hats, it is important that the game never lags. Losing from a hiccup in performance is infuriating as a player. In order to avoid mid-play lag we...
View ArticleLudum Dare Post-Mortem: Four Hats
Ludum Dare is a 48/72 hour game making competition. The 48 hour comp is for the teams of one and the 72 hour jam is for larger teams or those who don't full follow the main comp rules. We entered the...
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